America’s Cup e-Series | Esports Broadcast Case Study
CASE STUDY · ESPORTS · BARCELONA
America’s Cup e-Series: gaming meets live broadcast
An in-person international esports final with players, casters, gameplay, video feeds and multi-platform distribution at the 37th America’s Cup in Barcelona.

Broadcast and gaming operations together
At the America’s Cup e-Series Grand Final, SI QUIERO STREAMING supported video capture and signal management using touring vMix systems, streaming encoding and technical operations for the gaming stations.
Multiple sources, one programme workflow
Gameplay feeds, player cameras, presenters, commentators and destination outputs must remain synchronised. The production workflow required close coordination between audiovisual and IT teams.
Streaming and distribution
The event combined live production with online delivery to platforms including YouTube and Twitch. Monitoring and a clear signal architecture supported the programme.
What this project demonstrates
Esports requires broadcast know-how, computing resources and IT support working as a single team, with rehearsals, defined responsibilities and a plan for contingencies.